


They fail, OK, now any player worth his salt will expect an escalation to lethal weapons. Let the goons go and confront the heroes in a speakeasy, where nobody can carry guns (save for the bouncers), and try and give the PCs some public humiliation and bloody noses. Are they intended to warn, harass, embarrass, distract the party, not to destroy it? Then this is a good situation to put to use the unarmed combat skills one of the players really wanted for his PC.

Are the thugs defending an installation? Then they will not abandon cover, will not leave the installation unguarded, will call reinforcements in, etc. Then the tactics depend on what _the villain_ seeks to gain. If the purpose is to let the heroes capture a prisoner alive, and extract some intel from him, it wouldn't do if all the thugs in the encounter employ surefire suicidal tactics. If he is, say, a Cabalist who has chosen to support the Nazis in a 1930-era alternate Earth, he'll be able to mobilize cultists of some sort, and, well, Nazis.Īs to their tactics, they depend firstly upon the purpose that the encounter has in the development of the plot. Generally, the kind of cannon-fodder opponents depends upon who the villain is.
